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1. New Claymore = suckmobile - in Ships and Modules [original thread]
This post sucks ass, thanks for sharing :]
- by Jasmine Shepard - at 2013.09.27 19:38:00
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2. Assault ships vs destroyers - in Ships and Modules [original thread]
I think AF edges out ahead against a Dessie but barely if they are similarly skilled. Dessie is more cost efficient and their huge dps and tracking/range give them a ton of versatility. I think a dual webbed hawk could probably easily conquer most...
- by Jasmine Shepard - at 2013.03.06 02:33:00
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3. Pirate faction pvp ships? - in Ships and Modules [original thread]
I'm gonna skip the whole, "fit x amount of t1 frigs and lose them all" bit and get right to business. Best bet would probably be the cynabal which there are many fits for. You can't go wrong with the standard nano shield buffer which rapes frigs ...
- by Jasmine Shepard - at 2013.03.06 02:25:00
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4. Building a better battleship. - in Ships and Modules [original thread]
Battleships are by no means bad ships and imo are the most fun ship class to fly. If you look at the stats they get about 800-1200 dps with buffers of ~120k or active tanks of at least 1200dps. This outclasses bc's by quite a lot and the average b...
- by Jasmine Shepard - at 2012.12.15 20:12:00
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5. how do you counter the 500dps daredevil? - in Ships and Modules [original thread]
Honestly anything that can hit it would probably kill it because it has such a weak tank. If he orbits at 10k he's only gonna be doing ~300dps at that range which is still a lot but not nearly as bad as 500. Secondly, finding a DD pilot who is com...
- by Jasmine Shepard - at 2012.12.15 19:53:00
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6. ECM Idea - in Ships and Modules [original thread]
Zan Shiro wrote: bit imba with 2 racial ships not as cap dependent. Minny and caldari fit depending are not nearly as cap dependent as amarr and gallente. Mix in the ASB's now and even the booster is independent of ship cap to create lots of ...
- by Jasmine Shepard - at 2012.11.20 22:44:00
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7. ECM Idea - in Ships and Modules [original thread]
Risien Drogonne wrote: Wouldn't that make cap boosters just have too much benefit? Perhaps, but I think not. I don't imagine a function such as this would require you to put on a cap booster, but it would definitly give the cap booster anoth...
- by Jasmine Shepard - at 2012.11.20 05:12:00
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8. Machariel & Pirate Implants - in Ships and Modules [original thread]
Assuming you have loki links, what are snakes going to allow you to outrun that you can't already? With OGB you should at least be doing +2000m/s which will allow you to outrun pretty much everything cept vaga's/cyna's/ceptors. You just overheat u...
- by Jasmine Shepard - at 2012.11.20 04:12:00
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9. ECM Idea - in Ships and Modules [original thread]
o/ With ecm it is sometimes hard not to just flame and shed tears of rage, let alone think of logical ways of GÇÿfixingGÇÖ it without just completely removing it. YouGÇÖre fighting someone in a belt and then in comes a falcon and there is nothing...
- by Jasmine Shepard - at 2012.11.20 03:01:00
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10. Easiest to Hardest ships to fly - in Ships and Modules [original thread]
Any frig with an mwd is easy to fly.
- by Jasmine Shepard - at 2012.09.06 23:43:00
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11. Armor tank modules - in Ships and Modules [original thread]
In regards to active tanking there are 3 main attributes to consider when fitting your ship. Tank, damage, and speed. It is taken for granted that shield tanked ships will be faster than armor tanked ones. With the slot configuration shield tanks ...
- by Jasmine Shepard - at 2012.09.06 23:34:00
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